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  1. Would be nice if in a future sourceboost version, if your team give to the watch window the ability to show struct members values as it happens with normal variables, instead of showing "error". Well.. i know we can see it through the memory bar, but when we have large apps with a lots of data structures with changing data between them, the debugging process, becomes painfull. It happens in all versions of © sourceboost as you can see by simulating the snipet below ty, br //////////////////////////////////////////////////////////////////////////////// // This is a small example with minimal settings just for demo purposes // It is intended to write struct data items to see watch window behaviour //////////////////////////////////////////////////////////////////////////////// #include <system.h> // F U S E S C O N F I G U R A T I O N #pragma config OSC = INTOSCPLL // Internal osc PLL can be enable/disable #pragma config CP0 = OFF // Program memory unprotected #pragma config FCMEN = ON // Enable osc monitor #pragma config WDTEN = OFF // Watchdog disabled, could be enable by soft #pragma config WDTPS = 512 // 1:512 #pragma config XINST = OFF // Disable extended instruction set #pragma config IOL1WAY = OFF // works either way ///////////////////////////////////////////////////////////////////////////////// // T Y P E D E F U N I O N //------------------------------------------------------------------------------- // ///////////////////////////////////////////////////////////////////////////////// #define BUFFER_SIZE 4 // buffer size typedef union { unsigned char ubuffer[BUFFER_SIZE]; // array struct { unsigned char sitem1; // same as ubuffer[0] unsigned char sitem2; // same as ubuffer[1] unsigned char sitem3; // same as ubuffer[1] unsigned char sitem4; // same as ubuffer[1] }sbuf; }UBUF; UBUF ubuf; #define buffer ubuf.ubuffer #define item1 ubuf.sbuf.sitem1 #define item2 ubuf.sbuf.sitem2 #define item3 ubuf.sbuf.sitem3 #define item4 ubuf.sbuf.sitem4 //////////////////////////////////////////////////////////////////////////////// // M A I N //////////////////////////////////////////////////////////////////////////////// void main( void ) { item1 = 10; // << moving it to watch window, it shows error, not val item2 = 20; // << moving it to watch window, it shows error, not val item3 = 30; // << moving it to watch window, it shows error, not val item4 = 40; // << moving it to watch window, it shows error, not val while( 1 ) { } }
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