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Simulator Speed

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Not sure if its a bug?


If i set the simulator clock to < 100k, the simulator simulates at 100k.


Im trying to simulate a device running at 32kHz, and the simulator appears to be running the code at 0.3MHz (300k)

Not a bug :-)


The simulator always runs as fast as it can.

Telling the simulation environment a different clock rate tells the plugins what the clock speed is. This enables the stopwatch plugin (for example) to report times in standard units rather than just ticks, or the LCD plugin to determine how many clock ticks for it's fixed time delays.




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